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Nov 4th, 2019
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- <html>
- <title></title>
- html, body {
- margin: 0;
- body {
- display: flex;
- justify-content: center;
- canvas {
- }
- </head>
- <canvas width='400' height='400'></canvas>
- var canvas = document.getElementById('game');
- var grid = 16;
- x: 160,
- // snake velocity. moves one grid length every frame in either the x or y direction
- dy: 0,
- // keep track of all grids the snake body occupies
- // length of the snake. grows when eating an apple
- };
- x: 320,
- };
- // @see https://stackoverflow.com/a/1527820/2124254
- return Math.floor(Math.random() * (max - min)) + min;
- // game loop
- requestAnimationFrame(loop);
- // slow game loop to 15 fps instead of 60 (60/15 = 4)
- return;
- count = 0;
- context.clearRect(0,0,canvas.width,canvas.height);
- snake.x += snake.dx;
- // wrap snake position horizontally on edge of screen
- snake.x = canvas.width - grid;
- else if (snake.x >= canvas.width) {
- }
- // wrap snake position vertically on edge of screen
- snake.y = canvas.height - grid;
- else if (snake.y >= canvas.height) {
- }
- // keep track of where snake has been. front of the array is always the head
- // remove cells as we move away from them
- snake.cells.pop();
- // draw apple
- context.fillRect(apple.x, apple.y, grid-1, grid-1);
- context.fillStyle = 'green';
- // drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
- context.fillRect(cell.x, cell.y, grid-1, grid-1);
- if (cell.x apple.x && cell.y apple.y) {
- // canvas is 400x400 which is 25x25 grids
- apple.y = getRandomInt(0, 25) * grid;
- // check collision with all cells after this one (modified bubble sort)
- for (var i = index + 1; i < snake.cells.length; i++) {
- // snake occupies same space as a body part. reset game
- if (cell.x snake.cells[i].x && cell.y snake.cells[i].y) {
- snake.y = 160;
- snake.maxCells = 4;
- snake.dy = 0;
- apple.y = getRandomInt(0, 25) * grid;
- }
- }
- document.addEventListener('keydown', function(e) {
- // prevent snake from backtracking on itself by checking that it's
- // not already moving on the same axis (pressing left while moving
- // left won't do anything, and pressing right while moving left
- // shouldn't let you collide with your own body)
- // left arrow key
- snake.dx = -grid;
- }
- else if (e.which 38 && snake.dy 0) {
- snake.dx = 0;
- // right arrow key
- snake.dx = grid;
- }
- else if (e.which 40 && snake.dy 0) {
- snake.dx = 0;
- });
- requestAnimationFrame(loop);
- </body>
RAW Paste Data
![Embedded Embedded](https://pbs.twimg.com/media/B0uepb9CIAAT6xp.jpg)
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